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Launch Scope ​

These documents describe more game than launches. This page says which parts are the launch, which arrive later and when, and which may never be built. It is written in the Service's register. Nothing in it changes a rule of the Night: it only says when each rule first applies.

The order comes from Seasons and New Content (The Order of Arrival) and The Business Case (Building It). Where the two documents give a date or a condition, this page repeats it and does not change it.

The Launch ​

Survivor in the Raccoon City of September 1998, rebuilt whole. Everything a night in that city needs is the launch, and nothing else is.

SystemWhere it is definedLaunch notes
The Night and the Service, ΜΝΗΜΗ, Pithos, the sleepers, the RememberedProject Overview, ΜΝΗΜΗ, Pithos, The Sleepers and the RememberedWhole. The Growth is in the lore from the first day; its first anomalies are not (Year Two, below)
The Sealed FileThe Sealed FileWritten in full before launch. Revealed by the seasons, in its own order
The session, waking points, the Reserve, the Seats, the ClockThe SessionWhole
The director: Laws, Pulse, stillness, planning, leavers, her bodies, visions, asking her, leads, a file's first nightsΜΝΗΜΗ as DirectorWhole
Infection, the Mark, Resonance, antivirals, DownThe InfectionWhole. The anomalous strains wait for the anomalies
Elpis, the road, the paced Reserve, the Last Trial, the drop, the scarElpis in the NightWhole
The six strains, Petitions, pure strains, the EmbraceThe StrainsWhole
The Turn, the four shapes, who plays on, Hunts, the Second Night, the LostThe TurnedWhole
Extraction, the six ways out, the three improvised ways, the Climb, the End of the Night, the Last SceneThe ExtractionThe Raccoon City rows only
The edge of the world and the CrossingThe WorldsRaccoon City's three rings
The four days: the hours, the moon, the pace, the weather trackThe WorldsRaccoon City, 1998
The dead, threat levels, containment, B.O.W. eventsThe Dead and the EngineeredWhole. Anomalies wait
Survival: health, hunger and thirst, Self-Examination, inventory, worn gear, stashes, scarcity, safe rooms and Wardens, vehicles, fighting, the HeavySurvivalWhole. Crafting waits for the Ruins
DestructionDestructionWhole, with Raccoon City's breaches and collapse sites
Objectives, restrictions, puzzles, vaults, secret weapons, eventsObjectives, Restrictions, and EventsThe Raccoon City weapons. The Unknown Event waits for the anomalies
The living, voice, betrayal, dilemmasThe Living, DilemmasWhole
Survivors, creation, HardeningThe SurvivorsWhole
Squads made in the night, the Squad Sign, parties, companions, the Stranded, tiesSurvivorRaccoon City's roster and ties
The story night of 1998, live scenes, Moments, As RecordedStory Nights and the People of the Records, The People of Raccoon City, 1998Whole. If the first gate prices the story night above its line, the launch ships Late Wakings in its place (The Business Case)
Echoes, offline play, queue fillThe Echoes, Offline and OwnershipOnline first. Raccoon City opens offline when watched enough, or within a year
The After-Action Report and the LedgerThe After-Action ReportWhole
The First Run, the Promises, Conduct, the economy and Exposure, cosmetics, the Dossier, the diorama, seasons and CasefilesThe Service, The Economy, Cosmetics and the Dossier, Seasons and New ContentWhole. The Wardrobe opens with what Raccoon City, 1998, can wear, and Dossier pieces; looks of the Ruins and the Valley, the BSAA among them, are sold when their world arrives (Cosmetics and the Dossier, Each Thing to Its Time). Hallowed Night needs a map whose calendar allows it, so it waits for the Ruins
Presentation and technologyPresentation and TechnologyWhole for Raccoon City

Year Two ​

Arrives during the First Run's second year.

WhatWhere it is definedWhat it switches on
The Ruins of 2026, the hardcore mapThe Worlds, The People of the Ruins, 2026Crafting, ARK Falls, the Ruins' ways out and improvised ways, the Ruins' weapons, the queue choice between the classic rotation and the Ruins
Crosstime WeekendsStory Nights and the People of the Records, Seasons and New ContentNeeds a second time in the game
The anomalies and their strainsThe Dead and the Engineered, The InfectionThe Unknown Event becomes possible
Hallowed NightSeasons and New ContentIts Ruins half. Its Valley half waits for the Valley

After the Opening, If It Sells ​

WhatConditionWhere it is defined
The Valley of 2004, its story night, the Plaga, pesetas and the MerchantBuilt only if the First Run sells more than six million copies in its first year (The Business Case, Running It)The Worlds, The People of the Valley, 2004, What ΜΝΗΜΗ Leaves Out

Variants and Fallbacks ​

WhatStatusWhere it is defined
Late WakingsA variant held for later development, and the launch's fallback if the story night is too costlyStory Nights and the People of the Records

Possible Future Development ​

Not scheduled. Each is built only if it can be paid for without taking anything from Survivor (Future Development).

WhatWhere it is defined
Outbreak, Versus, Mercenaries, Recollections and EndlessFuture Development and each mode's own document
The RefugeThe Refuge, last of all

The Scope Rule ​

The launch is proved before anything is added to it.

  • No new system joins the launch until the launch's own numbers have been tested: the night simulated against its Reserve, Seats, and Clock.
  • A change to a launch system is a correction, not an addition: it fixes a contradiction, a number that proved wrong, or a gap a writer had to fill.
  • Everything later stays later. A system listed after the launch is not pulled forward to solve a launch problem. The launch's problems are solved with the launch's own rules.

Original works and original fanwork contributions © Johnny Kestler. Fanwork franchises belong to their respective rights holders. Documents developed with Claude (AI); site built with AI assistance.